IEEE GEM 2025

Kaohsiung, Taiwan

July 16 - 18, 2025

Witness what happens when technology and the arts collide at the IEEE CTSoc Gaming, Entertainment and Media conference.
This premier conference brings together leading researchers, academics, and industry professionals to explore the intersection of technology, games, entertainment, media and the arts.

About IEEE GEM 2025

With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2025) is the venue.

Generated using Stable Diffusion prompt: https://philnoto.com artwork of mona lisa (gioconda) wearing a VR headset by Phil noto.

Important Dates
MAIN ROUND
All submission dates are h23:59 (GMT+8)
Full/Short Papers – Submission Deadline Feb. 15, 2025
Notification of Acceptance (Full/Short Papers) March 15, 2025
Camera-Ready and Author Registration due (Main Round Full/Short Papers) *April 5, 2025

*Early bird (discounted) registration ends on April 5, 2025.

Important Dates

 Sponsors & Patrons

Organizing Sponsors