
IEEE GEM 2025
Kaohsiung, Taiwan
July 16 - 18, 2025
Witness what happens when technology and the arts collide at the IEEE Gaming, Entertainment and Media conference.
This premier conference brings together leading researchers, academics, and industry professionals to explore the intersection of technology, games, entertainment, media and the arts.
This conference is an in-person event. Currently online presentation is not allowed.
About IEEE GEM 2025
With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE Gaming, Entertainment and Media Conference (GEM 2025) is the venue.
Generated using Stable Diffusion prompt: https://philnoto.com artwork of mona lisa (gioconda) wearing a VR headset by Phil noto.
MAIN ROUND All submission dates are h23:59 (GMT+8) |
|
---|---|
Full/Short Papers – Submission Deadline | Mar. 15, 2025 (Final Extension) |
Notification of Acceptance (Full/Short Papers) | April 30, 2025 |
Camera-Ready and Author Registration due (Main Round Full/Short Papers) | *May 10, 2025 |
*Early bird (discounted) registration ends on May 15, 2025.
Important Dates
Latest News
-
The paper submission guidelines and submission site are available! Check the details here: https://www.ieee-gem2025.org/submission-guidelines
-
Paper submission deadline has been extended to Feb. 28. Detailed information can be checked here: https://www.ieee-gem2025.org/call-for-papers-1