The IEEE Gaming, Entertainment, and Media (GEM) conference invites researchers, academics, and industry professionals to submit workshop proposals that delve into the dynamic intersection of technology, games, entertainment, media, and the arts. Come and be part of this exciting and innovative conference, where you can experience the cutting-edge results that occur when various disciplines converge.

Workshops provide an interactive and immersive platform for in-depth exploration, collaboration, and knowledge exchange. They offer an opportunity to engage with fellow experts, enthusiasts, and emerging talents in the areas of gaming, entertainment, media, and the arts. We are seeking novel workshop proposals that address innovative research, technological advancements, creative practices, and emerging trends in these domains. We look forward to receiving your innovative workshop proposals and to witnessing the exciting confluence of technology, games, entertainment, media, and the arts at IEEE GEM 2025 in Barbados.

Call for Workshop Proposals

Games

  • Serious and Applied Games for Health and Wellness

  • Serious Games for Education

  • Industry Applications for Serious Gaming

  • Ethics & Privacy in Games

  • Game design, development and UX standards

  • Game technologies

  • Machine Learning & AI in Games

  • DEIA in Games

  • Sensing Technologies for Games in Pedagogy and Research

  • Art games and technology

Scope

Entertainment

  • Immersive Visualizations and sounds 

  • VFX & Pipeline design

  • Deep fakes and Entertainment

  • Ethics & Privacy in Interactive Entertainment

  • Interfaces for Immersive Environments

  • Wearables and Tactile Interfaces

  • Social robots and entertainment

  • New Performance Practices

  • AI in show control and automation

  • Virtual cinematography

  • Documentary technologies

Media

  • AI, Big Data and IoT in media consumption and dissemination

  • Dis- and mis-information detection and mitigation

  • Offensive, racist, and violent language detection

  • Deep Fakes and media

  • High Dynamic Range theories, technologies, and challenges

  • Art design and digital media technologies

  • New media technologies in health, humanities, and education

  • Psychosocial impact of new media technologies

We invite proposals for half-day workshops. The submission should be sent as a single PDF file by March 15, 2025. Each proposal should include the following information:

  • Title and abstract: A concise and descriptive title, along with a brief abstract summarizing the workshop's objectives, scope, and relevance to the conference theme.

  • Organizers: Names, affiliations, and brief biographies of the workshop organizers, highlighting their expertise in the field.

  • A brief (1-page) CV of each (proposed) workshop chair, highlighting prior experience in organizing similar workshops.

  • A brief description of the topic of the workshop and its relevance to the conference.

  • A list of likely program committee members.

  • An estimate of the number of submissions that will be made, based on workshops held in previous years or any other information.

  • Any further information deemed relevant, e.g., previous workshops held on similar themes.

    Please submit your proposal via email to ieee.gem2025@gmail.com

Proposal
Format

Organizer
Responsibilities

For the accepted workshops, the organizers will be responsible for the following:

  • Constituting the workshop program committee

  • Advertising the workshop

  • Managing the paper review and selection process

  • Ensuring that at least one author of each accepted paper attends to present the paper (this may require announcing regulations that stipulate this as a pre-requisite for the publication of the paper in the workshop proceedings)

  • Ensuring that the workshop delivers useful scholarly/research value via active discussion/debate.

  • Workshops will be held for half a day.

  • At least one author for each paper accepted to a workshop will need to register for the workshop program.